Naeniam Pre-Alpha 1.0

Updates Patch Notes:

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--27/5/2019--

[Early Access] Pre-Alpha 1.0

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|| ChangeLog ||

  • Stage 1 created.
  • 17 Enemies created.
  • 2 Playable characters with diferent abilities (Fire & Ice).
  • 4 Fire abilities & 4 Ice abilities.
  • Music added.
  • SFX added.
  • Blood added.
  • Level system added.
  • Experience system added.
  • Heal system added (Presing Space).

|| Bugs ||

  • Sometimes experience instantiate on walls, so you can't collect them.
  • You only can play Naeniam on 1920x1080.
  • Blood sometimes overlap the characters and enemies.
  • Enemies can ruin the game is some of them collision with you at the same time.
  • If enemies push you to a wall, you will stack on it, and you can't move.
  • If "Ice Zombie" hits you, you will not be ralenticed.
  • Sometimes "Big Demon, and more enemies" stuck on walls and cant move.
  • "Shaman Ork" has a visual error on his HP.
  • If playerHP = 0, you can continue playing.
  • PlayerHP can be negative.
  • You can leave the initial room through non-walls.
  • When you leave the room, you can find "Test Rooms & GameObjects".

|| Game Info ||

  • There are 3 different types of enemies.
    • Undeads
      • Skelet (20 hp, 5 dmg)
      • Tiny Zombie (20 hp, 5 dmg)
      • Ice Zombie (20 hp, 5 dmg, freeze)
      • Zombie (40 hp, 10 dmg, poisonous)
      • Muddy (40 hp, 10 dmg)
      • Big Zombie (100 hp, 50 dmg)
    • Goblins
      • Goblin (20 hp, 5 dmg)
      • Ork Warrior (40 hp, 10 dmg)
      • Ork Shaman (60 hp, 10 dmg)
      • Masked Ork (60 hp, 20 dmg)
      • Swampy (40 hp, 10 dmg)
      • Big Ogre (120 hp, 40 dmg)
    • Demons
      • Imp (20 hp, 5 dmg)
      • Wogol (40 hp, 10 dmg)
      • Chort (60 hp, 20 dmg)
      • Necromancer (40, hp, 10 dmg)
      • Big Demon (140 hp, 40 dmg)

If you find more bugs, pls let me know on comments.

Development log

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